So in today's lesson we are going to be looking at the toolbox.
Now you might have heard about the toolbox before.
If not, that's fine.
We're going to explain it in this lesson.
But simply what it allows you to do is it allows you to make, um, to add, um, anything from buildings,
images, um, scripts, coding, even that other people have made and add it into your own game.
Okay.
So the toolbox is a tab.
So let's first add the toolbox onto our tab view.
So let's go to the top.
Click on view.
And the toolbox um should be one of the ones here.
Let's have a look.
Yeah.
So these ones there's a lot of different small icons here.
It is the second one down on the first column.
If you hover over it it should say toolbox.
Left click on that.
Now mine will appear over here.
But again.
You always probably will not.
Oh.
I've missed.
Um.
Hang on, let me do it this way.
Cool.
Okay.
So, um.
We are going to be putting the toolbox over on the left hand side.
So hold down on the top bit.
Remember it's holding down left click on the top part not down here because you're going to be that's
not going to work.
It's at the top bit where she says toolbox icon appears here.
And we're going to put it right on top of the.
Oh so we could put it there.
But it takes a bit too much screen space I feel like.
So instead go over to the properties and you see another icon appear and hold down.
Hover over the middle one and just let go, and it will then appear on top of the properties tab.
Property tab hasn't gone anywhere because down here you can see you can cycle between the properties
and the toolbox.
So I'd recommend doing that just so you're not taking up any more screen space.
Again, you can put it somewhere else if you'd like to.
I would just personally recommend leaving it there just so.
If you're following along with me, um, your screen looks the same to mine.
So let's have a look about our toolbox so you can add multiple things through the toolbox.
If we go over to where it says models up here and click the little drop down menu, you can see we can
also add in plugins, audio images, meshes, videos and fonts.
None of that we've really looked at just yet.
So in a later lesson we can be looking at those.
But for now we're just looking at the models section.
Okay, so the toolbox will probably look a bit different to when you've opened it, because what is
trending or what is displayed first off on the toolbox will vary whatever day you open it, okay?
And you can search for any kind of object through the toolbox.
So you could do that either by going into categories and clicking See All and going to a certain category.
Let's say, um furniture left click on that and you can see you've got tables, chairs, plants, couches,
TVs, telephones, all that kind of stuff.
Let's put on a um, premium premium couch here.
So just left click on it and it should appear in your game.
Why is it not appearing?
Oh, there we go.
Took a while.
Um, you may get a pop up which says something like this here.
It might say it includes one script or however many scripts.
Um, we'll talk about why that might not be the best idea in a minute, but let's press okay for now.
I think I've put two in.
We just need one there and you can see it now.
Puts a nice couch into our game here, which looks relatively realistic.
So, um, you the other way to do it, if we wanted to just select that and delete it by just pressing
backspace.
And we can also search up our own model or.
Sorry.
Yeah.
Search up our model by ourselves.
So let's say you want a specific thing.
Let's say you want um I don't know a road sign.
For example, you can just search up road sign, press enter, and you'll now get all the results for
road sign this one here.
For example, if we left click on this one is a road sign pack, which has a lot of road signs that
you might want to use in your game.
So like, um.
Um, I'm not sure what a lot of these road signs mean.
Like this one.
Stop.
Um, speed limits, that kind of stuff.
Okay.
And you can see here, if we go over to explorer, it's appeared in our game here.
They've used a folder for it which we looked at last lesson.
If we open that folder up we can see there's more folders.
These ones are the warning signs more folders.
And then you've got models individually for each one, which is a good example actually, of how what
we looked at last lesson is kind of used in real models and stuff.
Um, this one both uses folders and models, which is really good, but we're going to delete that just
for now.
So on the face of it, the toolbox for a new player seems amazing.
You know, you can add whatever you want in from the toolbox.
And what some people kind of think is, well, there's no point me making anything myself because what's
the point when I can just get it in from a toolbox?
This is where the toolbox does not become that useful.
And when people kind of just rely on the toolbox instead of making buildings and stuff themselves,
there are a couple negatives to the toolbox, which I'm going to discuss.
Now, don't get me wrong, toolbox is great and I use it all the time.
Um.
However, there are some things you might want to consider when you are using it.
Let's go back to all models.
Let's go to see all.
Now let's just go to essential.
Okay?
Now, um, I don't really play with roadblocks too much myself.
I used to, but if you do play roadblocks, chances are you have seen a couple of these items already.
For example, this tree house.
If I left click um, press okay.
Some of you might have seen this before in some games.
Um, the McDonald's restaurant again, some of you might have seen this before in some games.
Um, this sword no doubt you've seen this in some games before.
The point is, a lot of the things you see, um, from a toolbox other people have also used from a
toolbox because anyone can use anything from a toolbox in their own games.
So what kind of happens is you're using models and stuff from a toolbox, which people recognize from
other games, which ruins the realistic element of your game.
Because if everywhere they see, they see models that have already seen before, it doesn't make your
game seem, well, one that well built because people kind of know, oh, I've seen that before.
It doesn't look, um, I mean, I've seen it before in a different game.
Um, and two sometimes as well, it can fail to give your game an overall theme.
Um, when someone when a builder or someone who makes maps and stuff has made an entire map, it tends
to have its own theme.
Whereas if you add in this two story house, for example, and then you put this car.
Um.
Move his car into the driveway, for example, and then you put some trees around it.
Um, it there are all different building styles, which is where it gets a bit, um, it kind of loses
its realism because you can see here this is, you know, a modern style, um, basic house.
And then you've got this car here which has, um, lighting effects and all this kind of stuff, and
you've got trees in the background, which are just images, and it might not seem like it to you,
but it tends to lose its kind of overall theme once you have a lot of this kind of stuff in.
So there are two issues with it visually.
Um, and there's lots more issues when you look at, um, non visuals, I'm not sure how well built
these are.
Okay.
This is a great example.
See how all of these are just listed as parts.
So even though the modern house looks very nice visually, um, it hasn't been set out that well at
all.
All of these, we've got a couple of models with just parts in.
None of the parts have been named, um, only the doors.
And there's one model has been grouped together.
The rest of it is just littered with parts.
Let's say, for example, I want to change the color of the roof to be black.
Good luck trying to find which part is the roof.
Okay, um, that's the kind of issues with some of the models you might getting from a toolbox.
What might look nice.
Um, some of them might look like some of them don't look too great, but were the ones that might look
nice, might not have been made very well behind the scenes when it comes to grouping.
And in models and folders, for example.
So they can be very difficult to work with.
The second issue, which is probably the biggest issue needs to be aware of, is about viruses from
scripts.
Um, now when you hear viruses, you think computer viruses, these aren't computer viruses.
They won't do anything to your computer.
However, they will do stuff to your game, um, if you make them, if you use the more popular models,
most of the time they won't have viruses.
However, when you start using less popular ones, it's quite likely that they contain some viruses.
Some examples of what viruses could do to your game is that, um, I've seen games that, um, what
happens is when the player joins, they automatically get teleported to a different game, or they are
asked to buy a game pass.
So they asked to buy something which isn't actually yours, or other crazy things like, um, deleting
all your objects or that kind of stuff.
So these viruses, the only way a model you add in to the to your game can contain a virus is if it
contains a script.
Okay.
Um, now, as you probably haven't don't know about scripts just yet.
You can't look at a script and think, that's a virus.
That's not a virus.
By the end of this course, you'll be able to.
So this won't be an issue.
But I would recommend, um, until, um, you go later on in the course and learn some scripting.
I would recommend not to add anything in that contains a script, or at least to delete the scripts
that you've added in, just to be sure there is no viruses being added into your game.
Okay, this McDonald's restaurant, for example, contains six scripts.
So what you could do is filter the workspace by searching up script and just deleting all of these scripts.
Here said this contains six.
Um, so I'm not sure where the rest of them are.
We might have to go through and try and find them, but I recommend if you do really want to use a model
to just delete all the scripts in there, as eventually you will learn how to do this stuff.
You just might have to wait a bit before you can do that.
Um, and my advice would be sure.
Use the toolbox with maybe some smaller things like, um, I don't know, a computer mouse or a pen
pot.
Okay.
But don't use it to make massive maps because, um, you're obviously, um, as a beginner, making
buildings stuff is what is.
Practice always makes you better at making stuff.
And if you don't practice and, um, you know, continue to get better making models and stuff, you're
never you're never going to be able to make these stuff yourself.
So while the toolbox can be a great asset to use, just don't use it too much.
And don't, um, don't.
Think there's no point making anything, because I can just find it in my toolbox, because there are
some things you can't find in a toolbox.
And when that when that time comes and you need to make it yourself, you're not able to.
So just a final just to finish off the the toolbox is a great thing to use, but just be very careful
with viruses and just don't rely on it too heavily.
Okay?
As a game that has been made completely from a toolbox is never a good game at all.
Okay, so while it may look really good on the face of it, um, hopefully you can understand a bit
more about the negatives perhaps of using it.
Don't not use it at all, but just be very careful when you do use it and just don't use it too much.
So have fun with that is it's a really interesting and fun, um, part of Roblox studio.
Um, but just be careful when you're doing it, that's all.
So yeah, have fun with that and join me in our next lesson where we're going to be having a having
a look at adding images into our game.